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Automatic Landscape Material 16/Feb/2021 Price: € Description This will save you a massive amount of this material, you throw it on your landscape, and let the material do the automatically textures your terrain based on slope parameters which are all the perfect look you're needing, simply and easily!There are over 100 customization parameters between 7 different layers (Dirt01, Dirt02, Grass01, Grass02, Rock01, Sand01, helps you fine tune and get the exact look you are going />Add even more textures to this material with my (24) PBR Landscape texture can be found HereUse these textures to create even more />Overview:Auto-Material OverviewQuick Material OverviewUpcoming Water Shader for Version 2 Technical Details: Features:High resolution textures (4k)Automatic Texturing of Landscapes based on slope (Adjustable values)Over 100 customization parameters between 7 layers including sand and snow(6) Heightmap brushes to create natural looking mountains and hills with a single click of the mouseTextures are all PBR and captured from a DSLR camera in a real world National ParkIndustry standard (packed) textures to save memoryPhotorealistic qualityAutomatic foliage generator for grass materials (adjustable to support more layers)Foliage removal tool included for material foliageSimple instructions for Master MaterialExtremely easy to read and understand workflow(2) High quality example mapsTexture Resolutions: Landscape Textures 4096X4096 (4k)Moss Textures 2048x2048 (2k)Number of Materials:(1) Master Tessellated Material with Material Instance(1) Master Non-Tessellated Material with Material InstanceNumber of Textures:(6) 4k Landscape Materials (Rock, Sand, Dirt, Grass, Snow)(1) 2k Moss TexturesSupported Development Platforms: PC/Mac/XBox/PS4Supported Target Build Platforms: PC/Mac/XBox/PS4On a 4065x4065 landscape (Scene_Example 1), average FPS without Tessellation was 190-200fps! (GTX 1080) Asset Store Marketplace Unreal Unity Manufactured by: 4.16-4.26 Product ID: 76650 60 3 3 3 5 1

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Automatic Landscape Material(exclu)


uploaded by Anon_1710 , Last change: 16-02-2021
Published: , Price: 60 USD - Size: 821.63 MB

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Product description

Price: € 33.22
Description
This will save you a massive amount of time.
With this material, you throw it on your landscape, and let the material do the work.
It automatically textures your terrain based on slope parameters which are all adjustable.
Get the perfect look you`re needing, simply and easily!There are over 100 customization parameters between 7 different layers (Dirt01, Dirt02, Grass01, Grass02, Rock01, Sand01, Snow01).
This helps you fine tune and get the exact look you are going for.
Add even more textures to this material with my (24) PBR Landscape texture Pack.
That can be found HereUse these textures to create even more variety.
Overview:Auto-Material OverviewQuick Material OverviewUpcoming Water Shader for Version 2
Technical Details:
Features:High resolution textures (4k)Automatic Texturing of Landscapes based on slope (Adjustable values)Over 100 customization parameters between 7 layers including sand and snow(6) Heightmap brushes to create natural looking mountains and hills with a single click of the mouseTextures are all PBR and captured from a DSLR camera in a real world National ParkIndustry standard (packed) textures to save memoryPhotorealistic qualityAutomatic foliage generator for grass materials (adjustable to support more layers)Foliage removal tool included for material foliageSimple instructions for Master MaterialExtremely easy to read and understand workflow(2) High quality example maps
Texture Resolutions: Landscape Textures 4096X4096 (4k)Moss Textures 2048x2048 (2k)
Number of Materials:(1) Master Tessellated Material with Material Instance(1) Master Non-Tessellated Material with Material Instance
Number of Textures:(6) 4k Landscape Materials (Rock, Sand, Dirt, Grass, Snow)(1) 2k Moss Textures
Supported Development Platforms: PC/Mac/XBox/PS4Supported Target Build Platforms: PC/Mac/XBox/PS4On a 4065x4065 landscape (Scene_Example 1), average FPS without Tessellation was 190-200fps! (GTX 1080)

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Idea, coding and concept: pXNfdegskxB/R2PwLdwDabnAr+pJdcTZXc5F8kYndSk6lQ/M6uzS3Bi2lh+df9ElmWumI553tQvJj8yHmGg0Og==
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