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Slaughterhouse 29/May/2018 Price: € Description Video preview (demo-level matinee sequence)blueprints overview Slaughterhouse environment includes, pig carcasses both static (2) and rigged (2) with physics assets ready to take the included: modular building blocks with both interior and exterior, props wrapped in Blueprints as pipe and wire-splines with a bunch of variation include wood planks, and suitable table, bench, sink, radiators, and guttersOutside world is build from frozen birch tree(s) and from a small twig-type foliage with spline road, spline fence, spline icicles and landscape and an ice but no means least a haze and snowfall particle systems are included to finish the Technical Details: 12 Blueprints, 66 materials & instances, 71 meshes, 4 particles, 2 skeletal meshes, 105 textures (2 Blueprints are tools to replicate meshes and to add some adjustments for example:with carcasses-BP you can choose amount of carcasses, set random rotation seed and choose between static and skeletal meshes to be used (Enable 'sub-stepping' in project settings and lower 'Max substep DeltaTime' to remove skeletal mesh pipes-BP can use spline to drag out the pipes, choose the mesh from 5 meshes, add start and end c-pipe, rotate c-pipes and choose from 3 BP-includes target point search for the bird include 2 versions of haze (modified material for interior and exterior lighting) water drip, and sizes from 1024 to 4096, mainly diffuse, normal map and mask Yes, automatically generatedAverage tris count: 3000 tris count from lowest (foliage twigs) 50 to highest (birch LOD0) 17700Meshes have 1-4 LodsNumber of Meshes: 71Number of Materials and Material Instances: 66Number of Textures: 105 (2 placeholders)Supported Development Platforms:built and tested in windowsSupported Platforms: desktopNotes: Enable 'sub-stepping' in project settings and lower 'Max substep DeltaTime' to remove skeletal mesh jittering Asset Store Marketplace Unreal Unity Manufactured by: 4.14-4.19 Product ID: 76547 22 2 3 3 5 1

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Slaughterhouse(exclu)


uploaded by Anon_484 , Last change: 29-05-2018
Published: , Price: 22 USD - Size: 2.12 GB

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Product description

Price: € 22.20
Description Video preview (demo-level matinee sequence)blueprints overview Slaughterhouse environment includes, pig carcasses both static (2) and rigged (2) with physics assets ready to take the hit.
Also included: modular building blocks with both interior and exterior, props wrapped in Blueprints as pipe and wire-splines with a bunch of variation possibilities.
Scraps include wood planks, and pallets.
Also suitable table, bench, sink, radiators, and guttersOutside world is build from frozen birch tree(s) and from a small twig-type foliage with spline road, spline fence, spline icicles and landscape and an ice material.
Last but no means least a haze and snowfall particle systems are included to finish the job.


Technical Details: 12 Blueprints, 66 materials & instances, 71 meshes, 4 particles, 2 skeletal meshes, 105 textures (2 placeholders).Included Blueprints are tools to replicate meshes and to add some adjustments for example:with carcasses-BP you can choose amount of carcasses, set random rotation seed and choose between static and skeletal meshes to be used (Enable "sub-stepping" in project settings and lower "Max substep DeltaTime" to remove skeletal mesh jittering).
With pipes-BP can use spline to drag out the pipes, choose the mesh from 5 meshes, add start and end c-pipe, rotate c-pipes and choose from 3 materials.
Bird BP-includes target point search for the bird mesh.
Particles include 2 versions of haze (modified material for interior and exterior lighting) water drip, and snowfall.
Texture sizes from 1024 to 4096, mainly diffuse, normal map and mask textures.Collision: Yes, automatically generatedAverage tris count: 3000 tris count from lowest (foliage twigs) 50 to highest (birch LOD0) 17700Meshes have 1-4 LodsNumber of Meshes: 71Number of Materials and Material Instances: 66Number of Textures: 105 (2 placeholders)Supported Development Platforms:built and tested in windowsSupported Platforms: desktopNotes: Enable "sub-stepping" in project settings and lower "Max substep DeltaTime" to remove skeletal mesh jittering


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