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Universal AI System 27/Apr/2018 Price: € Description Preview: - Universal AI System, is a Spawn Marker based AI system with a demo Player and Bot Character for show case how to setup those for is a Blue Print project, but should be used as a tamplate for start new is also possible to add the core system to your own projects, but needs to use the UAIS player and bot character class to solve issues and save work content a path system, so you can make paths for the waypoints in the path can hold some setup for speed and wait can be used for Patrol AI, Guard at spawn marker, Guard around the spawn marker, animal and as simply also content a animal AI let the bot run away, if a enemy get in agro also comming with a regeneration bots get an adjustable healt rate per can have maximal health and low health for the run away is a simple, but a flexible AI system, designed to get fast different AI's to you save time for prototyping a game, and can be expanded easy, once you got familiar with the is a full working system, with AI bot and player, health packs, radar, compass and health bar for can prototype your project very fast and all the content will help you for making a Technical Details: Features:-- AI Spawn Marker-- Waypoint Marker-- Behavior Tree System BP's-- Guarding at Spawn Marker-- Guarding/Wandering around the Spawn Marker within the 2x agro range-- Patrol AI by using a path-- Simply Turret-- Path system support 10 paths ( easy to add more, if need)-- Demo player and bot character with 5 child bot's as 'PAMPA' character-- Support 2 different weapon and a simply fireball spell)-- Agro and attack range can be setup in the Spawn marker-- Team handling between the bot characters and the player character-- Respawn and respawn time adjustable in the Spawn Marker-- Animal AI / Run away, if enemy is in agro range-- Regeneration HP over time function / adjustable-- Low HP run away / switch to run away, if low HP-- Multiplay tested-- Defending turret with adjustable range and team-- Wave event manager blue print-- chase timeout function-- Health bar and bot name text widget combined with the aim system-- Player Hud/widget with health bar, compass and radar and weapon slot hud-- Group spawner of same AI type (Experimental)-- Weapon slots for player-- Stamina and energy bar and degeneration by using weapons-- Potion for stamina and energy / fill up the bars and stats-- 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles-- Pickup and toss out of all weapons possible-- Shop you can buy weapons and potion-- Add gold to the system and a scoring give points (adjustable in AI Marker)Version: Platform: Windows Asset Store Marketplace Unreal Unity Manufactured by: 4.19 Product ID: 70898 20 0

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Universal AI System(exclu)


uploaded by Anon_1598 , Last change: 27-04-2018
Published: , Price: 20 USD - Size: 134.91 MB

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Price: € 19.99
Description Preview: www.youtube.com/watch?v=8SWTeXPnSps&feature=youtu.beUAIS
- Universal AI System, is a Spawn Marker based AI system with a demo Player and Bot Character for show case how to setup those for UAIS.
UAIS is a Blue Print project, but should be used as a tamplate for start new projects.
It is also possible to add the core system to your own projects, but needs to use the UAIS player and bot character class to solve issues and save work time.UAIS content a path system, so you can make paths for the AI.
The waypoints in the path can hold some setup for speed and wait time.UAIS can be used for Patrol AI, Guard at spawn marker, Guard around the spawn marker, animal and as simply turret.UAIS also content a animal AI mode.
This let the bot run away, if a enemy get in agro range.
UAIS also comming with a regeneration function.
The bots get an adjustable healt rate per second.
Bots can have maximal health and low health for the run away mod.
UAIS is a simple, but a flexible AI system, designed to get fast different AI's to you project.
It save time for prototyping a game, and can be expanded easy, once you got familiar with the system.
UAIS is a full working system, with AI bot and player, health packs, radar, compass and health bar for players.
You can prototype your project very fast and all the content will help you for making a game.

Technical Details: Features:-- AI Spawn Marker-- Waypoint Marker-- Behavior Tree System BP's-- Guarding at Spawn Marker-- Guarding/Wandering around the Spawn Marker within the 2x agro range-- Patrol AI by using a path-- Simply Turret-- Path system support 10 paths ( easy to add more, if need)-- Demo player and bot character with 5 child bot's as "PAMPA" character-- Support 2 different weapon systems.
(melee and a simply fireball spell)-- Agro and attack range can be setup in the Spawn marker-- Team handling between the bot characters and the player character-- Respawn and respawn time adjustable in the Spawn Marker-- Animal AI / Run away, if enemy is in agro range-- Regeneration HP over time function / adjustable-- Low HP run away / switch to run away, if low HP-- Multiplay tested-- Defending turret with adjustable range and team-- Wave event manager blue print-- chase timeout function-- Health bar and bot name text widget combined with the aim system-- Player Hud/widget with health bar, compass and radar and weapon slot hud-- Group spawner of same AI type (Experimental)-- Weapon slots for player-- Stamina and energy bar and degeneration by using weapons-- Potion for stamina and energy / fill up the bars and stats-- 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles-- Pickup and toss out of all weapons possible-- Shop terminal.
where you can buy weapons and potion-- Add gold to the system and a scoring system.
Bots give points (adjustable in AI Marker)Version: 4.7.0Intended Platform: Windows


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