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Filmic Tonemapping DELUXE 28/May/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: Paroxe 2.0.3 Product ID: 8857 27 3 40 40 5 1

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Filmic Tonemapping DELUXE(exclu)


uploaded by Anon_714 , Last change: 28-05-2018
Published: 29 Apr 2016, Publisher: Paroxe
Price: $27.00 USD - Size: 1.36 MB

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Product description

Minimum Unity Version Required: 5.0.2f1 | Asset Published Date: 29 Apr 2016 | Price: $27.00.
Publisher: Paroxe.
DescriptionFilmic Tonemapping Deluxe brings a powerful and easy to customize tonemapper to Unity.
It is based on a true flexible and intuitive H&D sensitometry curve calibrated for games instead of a unadaptable low quality approximation used by most other tonemappers (ACES approximation, Hable, Photographic, …).


It will make your game and scene look more physically accurate by adding depth to the colors where it matters.


Since version 1.2, a high quality histogram based eye adaptation effect have been added.
This effect is able to simulate how human eyes adapt to lighting while keeping an optimal contrast and white point.


More details:

FORUM



Compatible with unity 4.6+ and Unity 5


TONEMAPPING FEATURES

* Easy to customize dark colors (toe) and bright colors (shoulder)


* More physically accurate than most tonemappers


* HDR Filters (saturation and sharpness)


* LUT support for color grading


* Optimized GPU code




EYE ADAPTATION FEATURES

* Natural light adaptation


* Keep an optimal contrast between colors


* No unstable flickering exposure


* Optimized GPU code with two performance profiles


* Real-Time histogram visualization
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Ease of use, and very good eye adaptation script makes this a top asset! by Anon_638Vote
This is an excellent asset which if you are using standalone post processing effects, must be the number 1 choice for your tone mapping needs. Filmic tone mapping is very easy to use, and offers four different formula for calculating tone mapping. In my opinion, every formula looks quite good, but I personally enjoy the "Extended Luminance" formula. The script shows the curve drawn by the formula in the editor, to help the game designer understand what kind of values they are setting for all ranges of color and light, without the bias of only the current scene rendering. There are four to five adjustable parameters in the inspector, based on the formula of choosing. You may set a minimum and maximum intensity of curve, the crossover value, and the intensity of dark and brightness. If you do not understand what those parameters do exactly, or you do not know how to interpret the filmic curve displayed in editor, simply open game view tab in Unity and play around with the settings which look best for you! It is very easy!

Another interesting piece of this asset is the eye adaptation script. You may observe this effect in some AAA games, which add a subtle reality to the rendering scene. For example, (and you observe this in the demo video of this asset), similar to real human eye, if the camera is looking at a very dark or very bright area, the camera will automatically adjust the tone mapping values to simulate real human eye adjustment to light and darkness. You are given some options to delay or speed the adjustment rate, making this a powerful and flexible tool! Because of the nature of automatic adjustment, if you however have a scene which you must render for complete darkness (like Doom 3 or some horror game where you enter dark room with only flashlight), I suggest disabling this script on the camera components, or not attaching it at all if your project does not need it. The eye adjustment script is separate from the filmic tone mapping script.

In summary, not only is this asset fantastic in visual appeal, but also is quite good in performance. When I check the values in my profiler, there is very little overhead of using this script. The shader scripts are also not too hard to understand, so if it interests you, I suggest you take a look and learn from it!
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