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OpenCV for Unity 27/Jan/2020 Price: Asset Store Marketplace Unreal Unity Manufactured by: Enox Software 2.3.8 Product ID: 66286 95 4 4 4 5 1

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OpenCV for Unity(exclu)


uploaded by Anon_2104 , Last change: 27-01-2020
Published: 17 Jan 2020, Publisher: Enox Software
Price: $95.00 USD - Size: 701.64 MB

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Product description

Minimum Unity Version Required: 2017.1.5f1 | Asset Published Date: 17 Jan 2020 | Price: $95.00.
Publisher: Enox Software.
DescriptionWorks with Unity Cloud Build

iOS & Android support

Windows10 UWP support

Lumin ( MagicLeap ) support

WebGL support

Win & Mac & Linux Standalone support

Preview support in the Editor

OpenCV for Unity is an Assets Plugin for using OpenCV 4.2.0 from within Unity.

Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference | Support Modules | Free Trial Version


Features:

- Since this package is a clone of OpenCV Java, you are able to use the same API as OpenCV Java 4.2.0 (link).

- You can image processing in real-time by using the WebCamTexture capabilities of Unity.
(real-time face detection works smoothly on iPhone 5)

- Provides a method to interconversion of Unity's Texture2D and OpenCV's Mat.

- IDisposable is implemented in many classes.You can manage the resources with the “using” statement.

- Examples of integration with other publisher assets are available.(e.g.
PlayMaker, NatCam, NatCorder

Trial & Demo:

- Free Trial Version

- Android Demo

- WebGL Demo

ExampleCode using OpenCV for Unity is available.

MarkerBased AR Example


MarkerLess AR Example


FaceTracker Example


FaceSwapper Example


FaceMask Example


RealTime FaceRecognition Example


GoogleVR with OpenCV for Unity Example


Kinect with OpenCV for Unity Example


AVPro with OpenCV for Unity Example


HoloLens with OpenCV for Unity Example


PlayMakerActions for OpenCVforUnity


NatCam with OpenCVForUnity Example


NatCorder with OpenCVForUnity Example


MagicLeap with OpenCVForUnity Example


OpenCV for Unity uses OpenCV under 3-clause BSD License; see Third-Party Notices.txt file in package for details.


Free Trial Version is available.


System Requirements

Build Win Standalone & Preview Editor : Windows 8 or later


Build Mac Standalone & Preview Editor : OSX 10.9 or later

Build Linux Standalone & Preview Editor : Ubuntu16.04 or later

Build Android : API level 21 or later

Build iOS : iOS Version 8.0 or later

More Info >>
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

Great asset as it`s the quickest way to get OpenCV working on Unity by Anon_3998Vote
I have been working on OpenCV for quite some years, from C++ to Java, Python and, lately, even JS.
When a project came up mixing Unity and OpenCV, I found that there wasn`t much to do: either you get this asset or you have to make your own wrapping.

And the asset does just what you would expect: extremely similar syntax (C# flavoured) and quite good performance.
I used it from simple image processing, to face recognition and heavy deformations.
Together with the dlib/face mask asset, it works like a charm for face tracking (a common use of this Asset).
Something that Unity + OpenCV adds to the mix is the ease of making simple transformations (zooming, rotation, scaling), whereas in OpenCV they can be pretty painful (I still have nightmares sometimes).

I have to say that, as most wrappers, it has quite some shortcomings compared to the C++ version.
For starters, the performance decreases as you start doing heavier and heavier stuff. I found a bunch of bugs concerning ThinPlateSplineShapeTransformer.
UMats and CUDA/OpenCL don`t seem supported and that might be a deal breaker for people working with heavy applications.

On the other hand, it`s super easy to get started, especially if you have previous experience with OpenCV, and the developers are very quick to respond and give support in the unity support forum.

Review Summary:
+ Standard syntax (C# flavoured)
+ Easy to use, both for beginners and experts
+ Works beautifully with the dlib library for face tracking
+ Only asset of this kind for Unity
- Performance can be bad in certain cases
- UMats and GPU use not supported

In conclusion: try this out as it`s your only choice for Unity.
You can add a review to this game asset and send it to approval (you can edit it later)


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