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Emerald AI 2.0 24/Jul/2021 Price: Asset Store Marketplace Unreal Unity Manufactured by: Black Horizon Studios 2.4.2.1 Product ID: 49228 40 4 8 8 5 1

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Emerald AI 2.0(exclu)


uploaded by Anon_787 , Last change: 24-07-2021
Published: May 3, 2021, Publisher: Black Horizon Studios
Price: $39.99 USD - Size: 207.25 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: May 3, 2021 | Price: $39.99
Publisher: Black Horizon Studios
Latest Release:2.4.2.1
Size:207.2 MB
Compatible:2018.3.8 or higher
Description
Fully supports Unity 2018.3+, Unity 2019+, and Unity 2020+!
Emerald AI, the ultimate universal AAA quality AI solution for animal AI, shooter AI, RPG AI, NPCs, and more!
Emerald AI allows developers to quickly create engaging dynamic AI with 100`s of AAA quality features, all without having to write a single line of code! Emerald`s editor is designed to make creating AI easy, yet incredibly customizable.
Emerald caters to all kinds of developers and offers everything users would expect from an all-in-one AI system.

Emerald`s Setup Manager allows users to create AI in just seconds.
Emerald includes 12 example scenes, well documented code, and a self-documented editor allowing for a low learning curve.
Emerald`s documentation, tutorials, scripting reference, and support are all accessible right from within the editor.
Demo ;| ; Documentation ; | ; API ;| ; Forum ;| ;Video Tutorials ;| ; Integration Tutorials ;
- New Location Based Damage -
Version 2.4.2 adds Location Based Damage which allows colliders within an AI to receive damage and have customizable damage multipliers, such as headshot doing more damage than hits to limbs.
This is all done via a separate component, along with an easy to use editor, that will automatically get all colliders within an AI and allow you to customize the damage multiplier for each one.
Accurate impact effects, based on the normal of the hit collider, are also possible with included easy to use API.
- Create Any AI -
Create any kind of AI such as AI with guns, bosses, guards, villagers, thieves, bandits, creatures, animals, wildlife, zombies, companions, hovering robots, and more.
- Built-in Combat Text System -
Emerald AI`s updated (optional) combat text system works globally for all AI and can even be called for custom character controllers and their damage with just 1 line of code.
The Player`s Damage Text Color, Player`s Take Damage Text Color, Player`s Critical Hit Text Color, AI`s Damage Text Color, AI`s Critical Hit Text Color, and an AI`s Healing Text Color can all be customized through the Combat Text Manager.
In addition to text color, all text animation, size, and font can all be customized with various included presets.
- Root Motion Support -
Emerald AI supports Root Motion allowing an AI`s movement to be driven by their animations.
- Modular Abilities -
Emerald`s new Modular Abilities system allows users to create abilities through scriptable objects.
These abilities can then be applied to an AI`s ability list giving them added functionality such as healing and summoning other AI.
Projectiles and spells can also be created with this system allowing for nearly any kind of weapon to be created.
Every Ability Object allows users to customize the sounds, particle effects, timers, and other settings.
Each abilities category has 3 options for picking abilities; Odds, Random, and Order giving AI a wide range of combat styles.
- Switchable Ranged and Melee Combat -
Switchable ranged and melee combat has been a heavily requested feature so it`s been added! This allows AI to switch between ranged and melee combat according to the distance from an AI`s target.
Users can customize the distance and other setting to best suit their AI.

- Animation Profiles -
Animation Profiles allow for users to quickly export and import animations between AI that share the same rigging and animations.
This improves the workflow so users no longer have to manually enter animations if they have many AI that share animations.
The best part of this feature is that it`s multi-object supported!
- Included Needs System -
Included with Emerald AI is a needs system that allows an AI to generate waypoints to objects such as food, water, and other resources.
An AI will dynamically wander until it`s low on resources.
When this happens, the AI will search nearby for objects that match its resources layer and begin to replenish its resources upon arrival.
When they are full, it will dynamically wander again.

- Setup Manager -
Emerald AI`s Setup Manager makes the AI setup process easy by applying all needed scripts and components to an animated model.
- Built-In Look At and Aiming Mechanics -
The optional Look At feature allows humanoid AI the option to look at their targets or a nearby player while using their current animation.
This feature is usable during combat and is also usable while the AI is wandering or walking to a destination.
The weight and intensity of the head look and body look can be customized.
This feature also allows ranged AI to aim their weapons towards their targets, even if their target is above or below them.
- Behaviors and Temperament -
Emerald has 5 preset behaviors each with 3 temperaments to give you control over how your AI dynamically reacts to targets.
Companion and Pet behaviors are also possible allowing AI to follow players around to assist them in combat.
- Line of Sight -
The Line of Sight feature allows AI to only attack or flee from targets that are visible from the AI`s line of sight.
This also keeps AI from being able to detect targets through walls or objects.
However, an option is also available to not use the line of sight feature, for those who want more of a casual RPG target detection.
- Blocking Support -
The optional Blocking option allows an AI to block incoming attacks.
Users can control how much damage is mitigated with a successful block, the odds to block, and the angle to block.
Users can also customize which blocking animations an AI uses.

- Built-in Aggro System -
The optional built-in aggro system allows users to specify how many hits will cause an AI to switch targets with the options to choose based off of the Closest Attacker, Last Attacker, and Random Attacker.

- Built-in UI -
A built-in UI system allows AI to have health bars, display an AI`s name and level, and combat text.
The settings allow users to customize the color, images, size, and position.
The UI system will automatically apply your settings and rotate towards your player`s camera as needed.
- Built-in Ranged Combat -
Emerald features a built-in ranged combat system that allows AI the ability to engage in ranged combat.
AI will fight according to what Ability Objects they are currently using.
Guns, lasers, Sci-Fi weapons, rocket launchers, bow and arrows, spells and magic, and more are all possible.
- Built-in Waypoint System -
Emerald features a built-in Waypoint System that allows users to set a series of waypoints for an AI to follow/patrol.AI will still react to targets using their behaviors while following their waypoint paths and continue to follow them after their target has been killed or escaped.
Waypoints can be set, added, manipulated, and cleared all from within the Emerald AI Editor using custom handles and icons.
- Built-in Object Pooling -
All objects created with Emerald AI are created from an object pool so objects are recycled and not instantiated.
The object pool can automatically expand when needed.
- Built-in Events -
Emerald AI has 12 events for added functionality.
These events include On Start, On Enable, On Reach Destination, On Player Detection, On Start Combat, On Attack, On Damaged, On Do Damage, On Heal, On Critical Hit, On Flee, and On Death.
Events can be used to call custom code or Emerald AI`s own API.
- Built-in Slope Alignment -
The optional Alignment feature will align AI to the slope angles of the terrain and other surfaces.
Users can specify the speed and maximum angle amounts.
- Included Camera Shake System -
Emerald AI includes a camera shake system that`s usable with a single line of code to really feel the hits of enemies, critical hits, and any other events you may have.
The intensity and duration of the shake are both adjustable.
- Ragdoll Support -
Emerald AI supports ragdolls and can seamlessly transition between an AI`s current animation and their ragdoll on death.
- Auto Optimization System -
Emerald AI has an optional feature to disable the AI system for AI that are not visible to the camera or that are culled to increase performance.
- Powerful Easy to Use Editor -
Create complex AI with Emerald AI`s easy to use, self-documented editor.
Everything is explained right from within the editor.
- API and Documentation -
Well documented code with tons of API for advanced users.
Emerald includes 12 examples scenes each demonstrating a different feature or capability.
Scripting Reference site that shows and explains all of Emerald`s usable API.
Emerald`s documentation covers every feature that you may want to use.
The documentation is accessible right from within the Emerald Editor.
- Animations -
Emerald AI supports nearly 100 animations an AI can use, allows users to change an AI`s animations right from within the editor, and will automatically create and update an AI`s Animator Controller.
Each animation has its own animation speed control.
Emerald`s Animation Events allow for perfectly timed attacks and added functionality.
- Free Updates -
As with all Black Horizon Studios` assets, updates for Emerald AI are free.
- 3rd Party Integration and Other Support -
- Supports Crux - Procedural AI Spawner
- Supports VR devices such as Oculus Rift and HTC Vive.
- Supports LoveHate
- Supports Quest Machine
- Supports Dialogue System
- UFPS (Tutorial covered in Documentation)
- Invector 3rd Person Controller (Tutorial covered in Documentation)
- RFPS (Tutorial covered in Documentation)
- Game Kit Controller (Tutorial covered in Documentation
- NeoFPS (Tutorial covered in Documentation)
- Horror FPS Kit (Tutorial covered in Documentation)
Assets from demo videos are not included
Anon_353 say: anyone has an update for this? Thanks!
Anon_1045 say: Does Anyone have an update?
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All Type Enemies AI by Anon_3191Vote
Emrald AI is one of the most easy and advanced AI which i used in previous project with realistic FPS Prefabs. and the best thing is it supports all most all the major shooting Assets. This AI is Smooth and Optimized for mobile devices. Character rigging is easy. Just click on character and add emrald AI to it. You can give different attack and runing AI as you need.
so this best if your are looking for animal AI as enemy. it detects and chase player we can edit radius where the enemy can detect and attack player. it uses Flash tag and Npc layer. Try it if you want AI for your enemies. The editor was so simple there was no need to watch long tutorials. Code is well commented and easy to understand. Yes, it really only takes a few second to set up new animals. Unfortunately, i spent most of the time and effort has been spent on adding enemy AI and combat to the asset rather than improving herds, flocks, and adding birds. Source code is available mean we can edit it if we want. Emerald supports a lots of animations an AI can use, allows users to change an AI`s animations. Each enemy has his own animator and animation speed. you can change all the animations from the editor provided in the plugin. Built in Way point system is a plus in this enemy patrol path setup is very easy.

IT Support these third party Plugins and there documentation is avalible.
supports Crux - Procedural AI Spawner
compatible with VR devices such as Oculus Rift and HTC Vive.
UFPS
Invector 3rd Person Controller
RFPS (Personly used it )
Game Kit Controller

Animal Focused by Anon_1593Vote
This is on, if not only, artificial intelligence assets on the store that focus heavily on animal behavior. I am pretty capable of scripting decent NPC behavior but this made my animals act far more realistically than if I wrote NPC code and pasted it onto, say, a lion. One of the key points of this asset is that it has the ability to spawn pack leaders with behavior that is slightly different from the other animals in the herd. We are also pretty impressed at how easy it is to incorporate Unistorm into this! Now our animals have two behavior set-ups based on the time of day!

Emerald AI integrates well with all the major game frameworks (we utilize UFPS) and has great documentation throughout the source code and online. Lately they have been adding basic NPC support to round out the feature list. Hopefully this asset doesnt become another general AI script that is bland and medium quality due to the rounding out of their feature list. A major issue that we do have is the AI does not support an environment that is dynamic. As in a world that doesnt have a navigation mesh baked onto it. ITs hinted that A* Pathfinding can be integrated into Emerald AI, but we have yet to figure out how to do this. Once this navigation issue is resolved, I see very little in the way of how they could improve what is there. We tried this AI and within a week, purchased it from the Unity Asset store as it covered all our needs without us having to spend hours and hours reworking the code. Thanks for the great asset guys!
Get this by Anon_1342Vote
AI is always something that interested me. the concept of being able to mimic real and natural behaviors by computer is too good to close your eyes on it. but at the same time, it's deep, really deep. writing a good ai system needs tons of knowledge, not only for the programming language, but also, the algorithms that are being used, the different systems of implementing behaviors, and more than anything, study on real life and see how different creatures behave in life. for example, insects and their flocking algorithm, try implementing it yourself and you will see that although the code is really small in number of lines, but the knowledge needed to put the code together is not a child game. so when ever i see an ai asset, i tend to download it and then sit and rip it apart and learn from it, those assets are always gold mind if you know where to look for in the code. for example, i may get an asset that implements an Ai system totally using FSM (Finit state machine) but when i look into it, i would think how can i convert this and use behavior trees ! and bam, when i learn how the guy implemented the whole system, i can easily design my own behavior tree that works exactly like the FSM one and not only that but now i would be able to easily inject more and more behaviors into the system, simply because adding behaviors in a behavior tree is much simpler and less tedious than injecting it into one of FSM systems. so yah, long story short, get this asset and not only use it but learn from it :D
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