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Extreme FX Vol.1 23/Sep/2018 Price: Asset Store Marketplace Unreal Unity Manufactured by: Hardworker Studio (Rachan N.) 2.1 Product ID: 6083 15 4 45 45 5 1

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Extreme FX Vol.1(exclu)


uploaded by Anon_3331 , Last change: 23-09-2018
Published: 17 Dec 2017, Publisher: Hardworker Studio (Rachan N.)
Price: $15.00 USD - Size: 2.78 MB

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Product description

Minimum Unity Version Required: 5.6.1f1 | Asset Published Date: 17 Dec 2017 | Price: $15.00.
Publisher: Hardworker Studio (Rachan N.).
DescriptionThe Fantasy styled effects
for 3D Action games.

Includes

Fire, break effect, hit, thunder attack, blood, gore, stomp, magic, etc.


High resolution textures and full HD 3D Particles.


Please try Web player demo

or Video demo

Thank you, Enjoy.


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Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

The good far out scales the bad! Visually pleasing. by Anon_671Vote
This asset has some very unique and good looking FX which are suitable for a wide range of style, not limited to both realism and cartoon. However, in order to fit best with your project as always, you must tweak each particle effect for your purpose. Most of the effects make use of texture sheet animations, just like most fancy looking FX. In this regard, Extreme FX vol 1 is the same as other high end particle FX assets. Personally, I find using this asset in top down style MMORPG brings the greatest synergy with this effect.

While the artwork for the FX is very, very good, there are some minus points about the included particle controller script attached to some of the effects. You may find the use of javascript as a minus itself, as it is a second class citizen of codes in Unity (C# seems to cause less problem), it is the very inefficient code which can cause lag on low end system or when spawned in large amounts. Yes, I am nitpicking, because the lifetime of each particle effect is maybe 2-5 seconds, however, in the update function in the attached script of many of the particle effects (it is called EFX_ParticleSetting.js), there is two calls to Unity API GetComponent for obtaining the light component, something which is recommended to be avoided in practicing good optimization. I recommend to fix this, simply cache the light component in a member variable and either assign in editor the light component, or assign dynamically using Awake method.

The coding is questionable, but it is not very important, since it can be understood and modified very quickly. Overall, I am very impressed with this asset, and believe it is one of the most visually appealing particle effects available in the asset store! I highly recommend surveying this asset!
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