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Vegetation Studio 03/Apr/2020 Price: Asset Store Marketplace Unreal Unity Manufactured by: Awesome Technologies 1.5.3 Product ID: 73642 75 2 36 36 5 1

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Vegetation Studio(exclu)


uploaded by Anon_1900 , Last change: 03-04-2020
Published: Mar 2, 2020, Publisher: Awesome Technologies
Price: $75.00 USD - Size: 496.23 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Mar 2, 2020 | Price: $75.00
Publisher: Awesome Technologies
Latest Release:1.5.3
Size:550.2 MB
Compatible:5.6.4 or higher
Description
Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component.
Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.

NEW in version 1.5.3
-Support for 2019.3
-Bugfixes

NEW in version 1.5.2
-Support for 2019.2
-Bugfixes

NEW in version 1.4
-UI improvements for VegetationItem selection
-Bugfixes
-Changes for 2018.2 compability

NEW in version 1.3
Speedtree vertex LODFade is now working on Unity 2018.1+
-Trees and objects can now be painted on the peristent storage.

-New Gaia extention
-See changelig for other changes and fixes.

NEW in version 1.2
-Support for Unity 2018.1 and Instanced GI
-Direct integration with MapMagic, Landscape Builder, EasyRoads3D and Cascade.


Use your existing trees (SpeedTree, Tree Creator etc.), rocks and grass textures.
Rendering is done using Unitys new Instancing and Instancing Indirect system.
This means no overhead on culling and handling GameObjects.
Vegetation Studio should work with most vegetation shaders that support instancing.

You create a Vegetation Package that references your selected trees and plants.
Configure the spawn rules and apply this to a terrain.
The same package can be re-used on terrains in multiple scenes.
Any changes done to the rule set will update the terrain directly.

-Rule based vegetation
-Manual paining system
-API for 3rd party tools
-Run-time masking system
-Instanced rendering
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Collider system
-Real-time editor updates
-Multiple terrains/cameras
-VR-Support
and much more.


For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 It can be used on Shader Model 4.5 with some reduced functionality

For for more features look at the website

All documentation available online.


Unity Forum

There is an extended demo scene available for download, see the demo read me file in the asset for how to install.
This demo also includes some free vegetation samples from Rustic grass and Ferns world

Join us on Discord text chat if you have any questions.
Anon_1940 say: Someone could update this to the Unity 2017+ version? Tha package was downloaded with Unity 5.6.4p4. so will not work on newer versions..
Anon_758 say: does someone has the latest update? Thanks!
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

If you use vegetation in your game, you need Vegetation Studio! by Anon_1712Vote
Vegetation Studio is an awesome suite of tools that allow you to populate any size and number of terrains with grass, trees, vegetation and whatever else you like. It works a bit differently than most other tools of this kind.

Instead of painting in vegetation with brushes, or placing it manually, you set up rules that generate the desired vegetation where needed, procedurally. You can also mask stuff in or out with vectors, bitmaps or using the terrain textures.

This is a very fast way to work with vegetation on both small and large areas, and as a bonus, you also get full manual control over every placed item if you want to. The brushes that paint in vegetation are there, and you can drag around individual tufts of grass if you like - it’s just that you’re going to be doing that on the important parts of the terrain, where extra artistic touch is needed.

Vegetation Studio is simple to use, very efficient and already a polished product in its very first release, with plenty of advanced features already built in. Also, it’s ridiculously fast, to the point where you can throw just enormous amounts of stuff at the terrain and have it render quickly, even to several hundred meters distance. This surprising ability to render more vegetation to the camera than I’ve ever seen done before in Unity comes from using the new instanced indirect API, but also the advanced culling features and plenty of highly optimized, multithreaded code.

It’s the obvious choice for any kind of VR project that needs vegetation. The integration with other tools is already good. The developer is adding support for more third party systems and refining his code and expanding his own feature set, things can only get better from here! If you use vegetation in your game, you need Vegetation Studio!
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